Round 1
- Court 1 · 11–4 to Ana & BenAna & Ben against Carlo & Dina
- Court 2 · 11–5 to Gio & HanaEli & Fay against Gio & Hana
- Court 3 · 11–6 to Ivan & JunIvan & Jun against Kat & Leo
Sitting out: Mia, Nico
Rotation
Whenever a court is free, the app picks the next four players with the same few rules, every time. The host chooses one of four game modes; every one is fair first.
Fair first, in every mode: whoever has played the fewest games goes on next. The app never picks someone with more games while someone with fewer is waiting (only a keep-together/keep-apart rule, a host edit or Skip can).
Among players on the same number of games, the app mixes groups so you meet different players: it picks the four who have shared a court least, then whoever has waited longest. Anyone who has sat out 2 rounds in a row is preferred, and can wait one round more so groups (and in winners play winners, winners and losers games) can mix.
Then the mode decides only who plays with and against whom (below).
Keep-together and keep-apart rules are never broken: a court waits, and says why, rather than break one. A rule can hold a player back, or bring a partner on a game early.
A late arrival starts level with whoever has played least.
The host can switch the mode at any time; it applies to the next game, never to one already on court.
Each example is 14 players on 3 courts for two rounds, computed by the app's own engine. Twelve play each round and two sit out.
Fewest games first, groups mixed, then longest wait. Partners rotate.
The four who have played fewest games go on; among equals, the four who have shared a court least, then longest wait. The four are split so earlier partners are kept apart when another split allows it.
Sitting out: Mia, Nico
Sitting out: Kat, Leo
Of those due next (fewest games), winners meet winners and losers meet losers, and last game’s partners end up on opposite sides.
Each player carries the result of their last game. Among the players due next (fewest games played), four winners go on together when there are four, else four losers, else whoever is due — so a game can mix winners and losers. Winners never jump ahead of anyone who has played fewer games, so on one court winners games and losers games take turns. Two winning pairs are split up: each side gets one player from each pair, so last game’s partners face each other.
Sitting out: Mia, Nico
Sitting out: Jun, Leo
Of those due next (fewest games), players close in today’s standings play each other: 1st and 4th against 2nd and 3rd.
The players due next (fewest games played) are ranked by today’s standings. The longest-waiting of them goes on with three players next to them in that ranking (four neighbouring ranks), the 1st and 4th of those four against the 2nd and 3rd.
Sitting out: Mia, Nico
Sitting out: Ivan, Leo
The four due next (fewest games) are split so their skill adds up as evenly as possible.
The four due next (fewest games played; among equals, the four who have shared a court least), split so each team’s skill adds up as evenly as possible. Skill is what the player or host entered, else today’s win rate. Repeat partners break ties.
Sitting out: Mia, Nico
Sitting out: Kat, Leo
With up to 12 players per court, nobody sits out more than 3 rounds in a row, in any mode, unless a keep-together or keep-apart rule holds them back. With more, the wait is shared evenly: nobody waits more than one round longer than everyone’s turn takes.